Publications

Publications

Mark R. Mine (mine@cs.unc.edu)
Publications

Doctoral Disseratation:

Mine, Mark (1997). Exploiting Proprioception in Virtual-Environment Interaction.

Refereed Conferences and Journals:

Mine, Mark, Frederick P. Brooks Jr., and Carlo Sequin (1997). Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction. Proceedings of SIGGRAPH 97, Los Angeles, CA. (133K pdf version)

Mine, Mark (1997). ISAAC: A Meta-CAD System for Virtual Environments. Computer-Aided Design, 29(8).

Pierce, Jeffrey, Andrew Forsberg, Matthew Conway, Seung Hong, Robert Zeleznik, and M. Mine (1997). Image Plane Interaction Techniques in 3D Immersive Environments. Proceedings of the 1997 Symposium on Interactive 3D Graphics, Providence, RI (to appear).

Koller, David, Mine, Mark, and Scott Hudson (1996). Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. Proceedings of the ACM Symposium on User Interface Software and Technology UIST '96 (Seattle, Washington, November 6-8, 1996). ACM SIGGRAPH, New York, pp. 81-82.

Bishop, Gary, Jon Cohen, Mark Mine, and Marc Olano (1995). Combatting Rendering Latency. Proceedings of the 1995 Symposium on Interactive 3D Graphics (Montery, California, April 9-12, 1995). Special issue of Computer Graphics, ACM SIGGRAPH, New York, 195 pp. 19-24.

Mine, Mark, Hans Weber (1995). Large Models for Virtual Environments: A Review of Work by the Architectural Walkthrough Project at UNC. Presence 5(1) pp. 136-145.

Course Notes:

Mine, Mark (1996). The Virtual World: Nice Place to Visit, But Would You Want to Work There?. SIGGRAPH 1996 Course Notes: Practical 3D User Interface Design, course 31.

Mine, Mark (1995). 3D Interaction and Virtual Worlds. SIGGRAPH 1995 Course Notes: Practical 3D User Interface Design, course 23.

Mine, Mark (1995). What Can You Do in a Virtual World? SIGGRAPH 1995 Course Notes: Programming Virtual Worlds, course 8.

Mine, Mark (1994). Interaction in a Virtual Environment. SIGGRAPH 1994 Course Notes: Programming Virtual Worlds, course 17.

Technical Reports:

Mine, Mark (1996). Working in a Virtual World: Interaction Techniques Used in the Chapel Hill Immersive Modeling Program., UNC Chapel Hill Computer Science Technical Report TR96-029.

Mine, Mark (1995). ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds., UNC Chapel Hill Computer Science Technical Report TR95-020.

Mine, Mark (1995). Virtual Environment Interaction Techniques, UNC Chapel Hill Computer Science Technical Report TR95-018.

Mine, Mark, and Gary Bishop (1993). Just-In-Time Pixels, UNC Chapel Hill Computer Science Technical Report TR93-005.

Mine, Mark (1993). Characterization of End-to-End Delays in Head-Mounted Display Systems, UNC Chapel Hill Computer Science Technical Report TR93-001.

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Revised: August 16th, 1996 by: Mark R. Mine (mine@cs.unc.edu)